Genshin Impact 7.1 Banner Preview: Vesna and Vodyanitsa Debut, Skirk and Escoffier Rerun

The focus of the card pool of version 7.1 of "Genshin Impact" is very clear: the first half introduces two new five-star characters Vesna and Vodyanitsa, and the second half welcomes the revival of Skirk and Escoffier. According to the card pool preview released by LDShop on September 16, 2026, version 7.1 is not just a simple launch of new characters, but continues to expand the team gameplay around the Stellar Swirl related system.
If you only look at the conclusion of drawing cards, 7.1 can be divided into two routes: Players who want to experience the new mechanism and are willing to form a team around Stellar Swirl should first look at the first half; players who want to strengthen the mature ice water team or freeze system are more suitable to focus on the second half Skirk and Escoffier. For players with limited raw stones, character priority is still higher than specialized weapons. Especially before the complete information of the weapon pool is confirmed, it is not recommended to invest the budget in the weapon pool in advance.
Genshin Impact 7.1 card pool schedule
Genshin Impact 7.1 version is expected to be launched on September 23, 2026, and the card pool is divided into two stages. The following times are compiled based on the LDShop article. The actual end time is still recommended to be based on the in-game prayer page.
| Phase | Duration | Featured 5-Star Characters | Element & Weapon | Role |
| Phase 1 | 2026/09/23 - 2026/10/13 | Vesna | Anemo/Sword | On-field DPS |
| Phase 1 | 2026/09/23 - 2026/10/13 | Vodyanitsa | Hydro/Catalyst | Support/Buffer |
| Phase 2 | 2026/10/13 - 2026/11/03 | Skirk | Cryo/Sword | DPS |
| Phase 2 | 2026/10/13 - 2026/11/03 | Escoffier | Cryo / Polearm | Support/Sub-DPS |
Judging from the card pool structure, the first half of 7.1 is obviously new system-oriented. Vesna and Vodyanitsa appeared at the same time. One is responsible for station output and trigger system, and the other provides water element support, buffs and team functions. The second half is more focused on strengthening existing teams. The combination of Skirk and Escoffier is suitable for players who have already invested in Ice Water Team, Freeze Team or related variant lineups.
First half of the card pool: Vesna and Vodyanitsa debut
The first half of 7.1 is the most noteworthy part of this version, because both new five-stars have entered limited prayers at this stage.
Vesna is a one-handed sword character with wind element, and LDShop positions her as a stationary output. She has close ties with the Snezhnaya forces, is described as a member of Druzhna, and has been shown to be important to the main plot of the Ice Kingdom in related trailers. At the gameplay level, the keyword of Vesna is Stellar Swirl. If her actual performance is in line with the forward direction, then she is not a character that relies solely on wind damage multiplier output in the traditional sense, but relies more on new reactions, new teammates, and team circulation.
Vodyanitsa is a water elemental magic weapon character whose identity is related to Korolevskiy Troupe and has singing, stage and performer settings. LDShop classifies her as a support or buff character, suitable for serving Vesna type of lineups that revolve around Stellar Swirl. For players, the value of Vodyanitsa depends not only on her personal strength, but also on her ability to consistently provide water elements, buffs, resistance reduction, or other team comfort.
Which players is Vesna suitable for?
| Player Type | Recommendation |
| Want to experience the 7.1 new system | Prioritize Vesna, especially players who like standing output roles |
| Support and background element roles are already available | Vesna makes it easier to quickly form a team and has higher extraction value |
| The rough stone is limited and has mature master C | It is recommended to wait for the actual installation evaluation before making a decision. You don’t have to be forced to draw just because of the new character tag. |
| I just want to supplement general-purpose auxiliary | You can first observe the actual auxiliary coverage of Vodyanitsa |
The advantage of Vesna is the freshness of the version mechanism. If she can stably deal damage around Stellar Swirl, she will become the core entrance to the new system in 7.1. But this type of role also has a common risk: without suitable teammates, the experience may not be as intuitive as traditional output. Therefore, before drawing Vesna, it is best to confirm whether you are willing to build a lineup specifically for her.
Who is Vodyanitsa suitable for?
| Player Type | Recommendation |
| Ready to smoke Vesna | Vodyanitsa Quite possibly the most natural supporting character in the first half |
| Water shortage element assistance | Can focus on her water elemental coverage, healing or buffing abilities |
| Mainly playing Freeze and Ice Water Team | She may also have cross-team value, but it depends on the actual installation value. |
| I just want to draw one character | If the team lacks core output, Vesna takes priority; if the team lacks functional positions, Vodyanitsa is more stable |
The extraction value of Vodyanitsa is more long-term. A support character is usually easier to get into multiple teams than a pure DPS, but only if her function is clear enough. For players with low or zero Krypton, it is recommended to wait until the actual measured data after the launch is stable before deciding whether to win Vesna and Vodyanitsa at the same time.
Second half of the card pool: Skirk and Escoffier re-engraved
7.1 The second half of the card pool is from October 13, 2026 to November 3, 2026, and the re-engraved characters are Skirk and Escoffier. Compared with the new mechanics in the first half, the second half is characterized by a clearer team direction and is more suitable for players who already know what their account lacks.
Skirk is positioned towards ice element station output, and is suitable for building a team around ice water, freezing or related reaction systems. Her advantage is that the output goal is clear and the team structure is relatively easy to understand; the disadvantage is that if the player already has multiple mature main Cs, the priority of Skirk may be suppressed by auxiliary or new mechanical roles.
Escoffier is more functional. According to LDShop, she can assume support, secondary C, ice element coverage, healing or resistance-related functions. For players who already have Skirk or are preparing to form an ice water team, the actual value of Escoffier may be higher than simply adding another output character. Especially when the account lacks stable survival slots and background ice function slots, she will be more worthy of consideration.
Suggestions for drawing cards in the second half
| Account Situation | Recommended Priority |
| Already have Skirk, lack of team support | Escoffier takes precedence |
| Want to play ice water main team C | Skirk + Escoffier can be considered, but the budget must be planned in advance |
| Already have mature ice team support | Skirk priority increased |
| There are multiple master Cs, and functional roles are missing. | Escoffier may be more valuable |
| The first half has been drawn Vesna/Vodyanitsa | In the second half, it is recommended to act within your capabilities and avoid overdrafts for two consecutive periods. |
If you are not a Skirk true love party and have no clear needs for the ice water team, you can wait and see until the card pool is installed in the second half before making a decision. The biggest advantage of replicating characters is that there are more reference materials, and players can judge whether it is suitable for their account based on existing actual combat evaluations.
Genshin Impact 7.1 Weapon Pool Preview
The LDShop article mentioned that the 7.1 weapon pool will revolve around the weapon types of Vesna and Vodyanitsa: Vesna corresponds to one-handed swords, and Vodyanitsa corresponds to magic weapons. Since the value of the weapon pool is highly dependent on whether both five-star weapons can be used by the account, low-cost players are not recommended to give priority to drawing weapons before completing the character's goal.
Weapon pool planning can follow a simple principle:
| Goal | Advice |
| I just want to experience the gameplay with new characters | Draw the character first and skip the specialization for the time being. |
| Plan to play Vesna for a long time | After getting Vesna, look at the improvement rate of special weapons |
| Wants both Vesna and Vodyanitsa | Weapon pool priority decreases, character pool budget becomes more important |
| Both five-star weapons can be used | Weapon pool attractiveness increases, but still depends on fate cost |
For most players, role first, weapon second is still the safest strategy. Especially in the first half of 7.1, two new five-stars appear at the same time. If you chase weapons first, it will easily lead to insufficient budget for the character pool.
7.1 version rough stone planning
The guaranteed rules for the activities and wishes of Genshin Impact characters are still the core of the card drawing plan. A five-star character can be drawn at the latest at 90; if the five-star is wrong the first time, the next five-star must be the designated character of the current period. Therefore, starting from zero cushion and no big guarantee, it takes up to 180 draws to completely guarantee a limited five-star.
| Goal | Maximum Wishes | Primogems |
| Get a five-star | 90 | 14,400 |
| Start from scratch and get a limited five-star | 180 | 28,800 |
| Worst case scenario, two limited five-stars are guaranteed | 360 | 57,600 |
The actual card draw usually does not reach the hard guarantee every time, but it is more stable to budget with the worst-case scenario. Especially in the first half of 7.1, there are two new five-stars, Vesna and Vodyanitsa. If you want to win both of them, you must calculate in advance the existing rough stones, entangled edges, number of draws and whether you are in the big guarantee.
Only smoke Vesna
If the target only has Vesna, it is recommended to prepare at least 14,400 rough stones corresponding to a five-star guarantee; if you do not have a big guarantee and want to start from scratch to secure it, it is best to prepare 28,800 rough stones. If there is already a high draw, actual demand will be significantly lower.
Want to smoke Vesna and Vodyanitsa
If both want it, the budget pressure will rise significantly. Ideally, prepare at least close to two limited five-star resources; if there is no big guarantee at present, the worst case scenario may reach 360. This is not easy for zero krypton players, so it is recommended to determine the main goal first: whether to form a team with Vesna as the core, or whether to focus more on the auxiliary long-term value of Vodyanitsa.
Want to add Skirk or Escoffier
Players in the second half can use the first half to continue to accumulate resources, or they can wait for the implementation evaluation of Vesna and Vodyanitsa before deciding whether to skip the first half. If you already have a Skirk lineup base, Escoffier may be a more direct reinforcement; if you lack the ice main C, Skirk will have a higher priority.
Genshin Impact 7.1 card drawing priority
Based on the card pool information of LDShop, the priority of card drawing in 7.1 can be judged according to the needs of the account, rather than simply sorting by using new characters greater than re-created characters.
| Account Need | Suggested Priority |
| Want to play Stellar Swirl new system | Vesna > Vodyanitsa > Escoffier/Skirk |
| Decided to draw Vesna | Vesna takes priority, then Vodyanitsa or Zhuanwu |
| Water shortage function auxiliary | Vodyanitsa deserves special observation |
| Mainly play ice water or freeze team | Escoffier / Skirk takes precedence |
| There are multiple main Cs and there is a lack of auxiliary ones. | Vodyanitsa or Escoffier are more worthy of consideration |
| Yuan Shi is very nervous | Only lock on one target. It is not recommended to pursue the character and weapon at the same time. |
If you want to give a more intuitive suggestion: The first half is suitable for players who are willing to try new things and study new systems, and the second half is suitable for players who want to make up for a mature lineup. The attraction of Vesna and Vodyanitsa comes from the new mechanism, but it also means that the strength needs to be verified after implementation; the advantage of Skirk and Escoffier is that the team direction is relatively clear.
Is version 7.1 worth picking up?
The card pool of 7.1 is not of the "everyone must draw" type, but depends very much on the account direction.
If you like new reactions, new loops and new character play, Vesna will be the most representative choice for the version. She acts as a wind element station output, and the binding to Stellar Swirl makes her more like an entrance to the new system. Vodyanitsa is more suitable for players who want this system to run more smoothly, or players who want the hydration element function.
If you're already invested in Team Ice, the forks of Skirk and Escoffier are more practical. Skirk solves the output bit, Escoffier solves the support and team comfort. For most accounts, functional roles tend to hold their value better, but true love and team gaps are equally important.
Final advice: identify your target team first, then decide who to draw. The value of a 7.1 character is not suitable to be judged independently of the team. Vesna and Vodyanitsa depend on whether the Stellar Swirl lineup is formed, and Skirk and Escoffier depend on whether the ice-water system is your long-term direction. When the raw stones are limited, it is more important to stabilize a core goal than to swing between multiple card pools.










































